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Feb 12

Session Proposal: Gaming the Library

“Gaming” as a subject crosses many disciplinary boundaries: literature, music, art, math, computer science, physics, education, media studies, and business — not to mention the application of game theory to still more areas.

  • How do we best support and encourage game studies, gaming research, game development in the library?
  • What technology, materials, platforms, media, spaces, collections, services do we need in libraries to support gaming culture at our institutions?
  • What skills, knowledge, competencies, literacies do we need as librarians?
  • How can we use games in and as library instruction?

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