“Gaming” as a subject crosses many disciplinary boundaries: literature, music, art, math, computer science, physics, education, media studies, and business — not to mention the application of game theory to still more areas.
- How do we best support and encourage game studies, gaming research, game development in the library?
- What technology, materials, platforms, media, spaces, collections, services do we need in libraries to support gaming culture at our institutions?
- What skills, knowledge, competencies, literacies do we need as librarians?
- How can we use games in and as library instruction?
1 comment
libraries2013
February 25, 2013 at 5:03 pm (UTC 0) Link to this comment
Kate Kosturski‘s notes:
www.evernote.com/pub/kateycp2k/thatcamplibraries2013#b=c74a063f-b3e7-42bb-b6a1-4e5cc28f1ad9&st=p&n=f6510f78-5b9d-4dd7-bf1e-e07628c7aaed