“Gaming” as a subject crosses many disciplinary boundaries: literature, music, art, math, computer science, physics, education, media studies, and business — not to mention the application of game theory to still more areas. How do we best support and encourage game studies, gaming research, game development in the library? What technology, materials, platforms, media, spaces, …
Category Archive: Games
Posts about videogames, serious games, board games, teaching with games, gamification, and gamers.
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