Due to a few cancellations, a limited number of spaces have opened up for THATCamp Libraries. To sign up visit libraries2013.thatcamp.org/register-2/. Please share with colleagues and friends who might be interested as well. Hope to see you on February 23.
Feb
13
Lightning Talks
Want to tell us about your project, the great tools or apps that make your life worth living, or anything that you think is relevant and worth telling about? Our lightning talks are your chance.
In the morning, after we have voted on sessions, we will have time for anyone who would like to give a very, very brief presentation of his or her project, idea, or tool. Here are the rules:
- You get two (2) minutes. No exceptions. No extensions. Loud noises will be made to notify you that time is up.
- First come, first served. We’ll let people present in the order that you sign up, first here on the website, and second on the morning of THATCamp.
- All you get is a web browser. No PowerPoint! No thumb drives ! If you sign up below with one URL, it can be ready for you in advance; otherwise you’ll have to waste some of your 120 seconds typing. (Pro tip: use bitly!)
So if you want to do a lightning presentation, leave a comment with a link below. Give it a shot, it’s fun!
Feb
12
Alternate proposal–Smarter screencasting
In case my first proposal is too much like what is already being offered, I’ll put forth an alternate proposal:
With many screencasting programs the basics are easy to learn, but most of us did not attend film school. The hours spent creating a screencast make updating it a chore. If we could screencast more effectively, we could keep our videos updated and more useful.
- What are some common mistakes that novice screencasters make, and how can we avoid them?
- How can we create a more polished product in fewer takes?
- What are best practices for those who don’t have a dedicated studio space for screencasting?
- Are there times when a rough screencast is better than a polished one?
Feb
12
Session Proposal: Gaming the Library
“Gaming” as a subject crosses many disciplinary boundaries: literature, music, art, math, computer science, physics, education, media studies, and business — not to mention the application of game theory to still more areas.
- How do we best support and encourage game studies, gaming research, game development in the library?
- What technology, materials, platforms, media, spaces, collections, services do we need in libraries to support gaming culture at our institutions?
- What skills, knowledge, competencies, literacies do we need as librarians?
- How can we use games in and as library instruction?
Feb
12
Session Proposal-Supporting DH Pedagogy for Undergraduates
I’d like to have a conversation with like-minded folks who support classroom pedagogy about the library/ed tech role in teaching DH to undergraduates. I suspect there are more of us at smaller liberal arts colleges than at larger institutions, but I welcome and hope for surprise. Some initial question:
- How are DH competencies taught to students at our institutions, and what is (or should be) the library’s role in that?
- How does this role mirror or diverge from our more traditional involvement in teaching and pedagogy? How should it?
- How best do we teach undergraduate students to think in the terms of DH methodologies? Is embedment a better model than single-sessions? Do we collaborate with faculty beyond (or in lieu of) class sessions? How?
- Where’s the line between library support and educational technology support for DH pedagogy? Where should it be?
Feb
12
Session proposal– Beyond the container: Teaching genre awareness for digital information
Digital information becomes separated from its traditional “containers.” To a novice user a journal article, for example, can resemble a book chapter or a conference report. Even experienced users can find the genre lines blurry in an electronic environment.
- How can we best foster genre awareness in this context?
- Why does genre matter?
- How do we deal with blurred, hybrid, or emerging genres?
Feb
11
Session Proposal: Rethinking Online Exhibits
Many libraries and archives exhibit material on their websites or on blogs and social media platforms. They range from full-on interactive experiences to duplications of existing physical exhibits to “object of the month” style photo blogs. While there are decades of theory behind physical exhibit design, for the most part, institutions are on their own in deciding how they should present their materials online, how much they should present, and what content and functionality their users actually want. In this session we would discuss our experiences with creating online exhibit material, the methods and tools used in creating such exhibits, and perhaps ask some larger questions: What do users want/need out of online exhibits? Should institutions try to duplicate the physical exhibit experience as much as possible? Is there something more that can be done with online exhibits than what we are already doing?
Feb
11
Session proposal: Born-Digital Collections: Where to start? Where to stop?
In the age of Twitter, Tumblr, and a million blogs, the pool of digital content libraries can access expands daily. More and more libraries are digitizing content already in their collections, but what about born-digital content? How can libraries find digital content, and how should they decide what to collect and what to ignore? How can born-digital content be preserved (given that links may break or sites go down), and what copyright restrictions apply to common types of digital content? Should collecting digital content be a routine part of library business (for example, an University library that captures tweets from the official University Twitter feed, much as it archives the University newsletter), or should it be sought out for special collections (for example, a library building a collection around the history of the Arab Spring finding and archiving tweets documenting the protests), or both?
Feb
08
Session Proposal: Using and Tracking All of That Tech (General Discussion)
Part of my job is to explore new technology solutions for our library to improve the workflows of our students, faculty, and staff. I find myself often feeling overwhelmed and without direction when it comes to researching technologies and keeping track of it all. There are just so many cool things! I’m interested in engaging in conversation with others about:
1. How/where they get information on new technologies.
2. How they keep track of all of that information once they find it.
3. How and when they decide to move forward with a particular tool to implement it at their library–which ones make the cut and why?
I do this, but feel I could be doing it better. I would love to hear from others with similar questions or with answers to this bit of a quandary.
Feb
01
Session Proposal: After the End: How Libraries can Support the Continuity and Preservation of Digital Humanities Projects
Sure, the fun part is actually doing the project – digging into the data, creating cool models and maps, driving the discussion and exploration of a chosen topic. But what happens after the project concludes? How are the products created during the project managed? What about the documentation and systems used? The responsibility for a digital project humanities project does not end when the final product is created and shared. Libraries are uniquely placed to provide support not only during a project, but afterward as well. I’d like this session to explore ways that libraries can create and market the services needed to support digital humanities projects when they’ve reached their end. At what point should libraries become involved in the project? Should DH projects consider the limitations of library information systems when being planned, or should libraries be flexible to handle a wide range of data and products?
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